This strategy can change depending on the level of the Necromancer, but here are some general strategies that work at every level:ġ. This is why you need a backup strategy on your Necromancer team to handle him if he manages to move back. Focusing on the skeletons instead of the Necromancer can lead to a snowball effect and cause the Necromancer to move out of range of your big hitters if you fail to take out the skeletons. His skeletons are usually fairly weak and can sometimes be completely ignored if you manage to Stun the Necromancer after he summons them. If the skeleton gets killed before the Necromancer's next turn, the Necromancer will remove the corpse to summon another skeleton, meaning he will not move backwards.Ģ. If the Necromancer doesn't get Stunned and manages to summon a skeleton, there are two important things to remember:ġ. Since the Necromancer starts in the front ranks, a Stun can enable characters like the Hellion or the Leper to deliver a large burst of damage before he gets a chance to move backwards. The Occultist and the Houndmaster in particular can Stun the Necromancer fairly well, but other characters can also Stun him if equipped with the proper trinkets. The most consistent strategy is to stun the Necromancer. Furthermore, the Necromancer takes his skeletons with him when he dies, so taking him down first can prevent more attacks than slowly chopping through his army. Pulling him can be highly effective, since he moves backwards slowly and most heroes have an easier time hitting the front ranks. He will continue to move back while summoning skeletons, but when all 4 enemy slots are filled up, a Pull can permanently move him to the front. His low resistance to Movement also makes him vulnerable to being pulled forward. His infrequent actions make Marks, debuffs, and stuns more effective, as he is slow to recover from them. This makes the Necromancer very vulnerable to both forms of damage over time, but since he has only one action per turn and no Protect, damage over time is neither necessary nor the most effective way to deal with him. The Necromancer's resistances are all relatively low, aside from his fairly high resistance to Stun. As of The Color of Madness patch, all of the Necromancer's summoned minions are life-linked to him and will expire when he does. On higher difficulties, the Bone Soldiers summoned by the Necromancer have Stealth for 2 rounds. The Necromancer notably has no weighted skill selection or targeting, making his series of attacks effectively random. Corpses do not block this ability either they will simply be replaced by newly summoned skeletons. His attacks do not have to hit a hero in order to trigger this ability - therefore the only way to stop him summoning a minion in a turn is either to stun him, or for there to be 3 of them existing already. Each time he uses an attack, he creates a skeleton enemy in rank 1, steadily pushing himself back until he is in position 4, where his attacks no longer spawn anything. The Necromancer will always start in position 1. After the Ancestor's death, the Necromancer and his Apprentices took over the Ruins, using their magic to bring the corpses buried there back to life as their servants, continuing their unholy experiments with necromancy. He is one of the reanimated scholars that collaborated with the Ancestor, murdered and then brought back with much of his intellect intact, but with little to no humanity remaining. The Necromancer is an Unholy/ Eldritch boss that appears in the Ruins. Freed from the trappings of their humanity, they plied their terrible trade anew: the dead reviving the dead, on and on, down the years. I brought my colleagues back with much of their intellect intact - a remarkable triumph for even the most experienced necromancer. Having learned all I could from my visiting guests, I murdered them as they slept. I entertained a delegation of experts from overseas, eager to plumb the depths of their knowledge and share with them certain techniques and alchemical processes I had found to yield wondrous and terrifying results. Who could have divined the prophetic import of something as unremarkable. I began in humility, but my ambition was limitless. Mastery over life and death was chief among my early pursuits.
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